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Text File
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1995-03-26
|
249KB
|
1,427 lines
--------
>>> RANDSEEN MANIFEST <<<
-----------------------------------------------------------------
Finally, here it is !!!
The Program that will give you all the DOOM scenarios
you ever dreamt about.
Written by Frank Patxi (gridfjs@aau.dk)
RANDSEEN is a small random DOOM I scenario generator that uses
various labyrinth algorithms to generate DOOM levels for YOUR
pleasure. The generator include:
* Userdefined room types including
- Wall texture
- Ceiling texture
- Floor textures
- Room height
- Light level
- Minimum room area
- Maximum room area
* Userdefined Wickeliness (labyrinth percentage).
* Userdefined Number of enemies
* Userdefined Number of bonuses (medkits, ammo etc)
* Userdefined Degree of decorations (candels, barrels etc).
* Three KEY-levels (You have to find the three keys to complete
the levels).
* Difficulty level support (except deathmatch).
And a lot more, see for yourself.
A complete Level Randomizer (rooms,items,etc) for DOOM 1
randseen
del randseen.wad
idbsp randseen.dwd randseen.wad
copy randseen.wad ..\wads
cd ..
NRooms = 40
Enemies = 80
Bonus = 30
Decorations = 30
Labpct = 38
Room
Floor = FLAT1_1
Ceiling = CEIL3_5
Wall = GRAY1
Wall = GRAY2
Wall = GRAY4
Wall = GRAY5
Wall = GRAY7
Wall = GRAYBIG
Height = 180
Light = 150
MinArea = 120
MaxArea = 300
end
Room
Floor = FLAT14
Ceiling = CEIL1_2
Wall = BROWN96
Wall = BROWNGRN
Height = 128
Light = 150
MinArea = 120
MaxArea = 600
end
Room
Floor = CEIL1_2
Ceiling = CEIL3_3
Wall = COMPSTA1
Wall = COMPSTA2
Height = 156
Light = 170
MinArea = 20
MaxArea = 60
end
Room
Floor = BLOOD1
Ceiling = FLOOR1_6
Wall = FIREMAG1
Wall = FIREMAG2
Wall = FIREMAG3
Height = 120
Light = 255
MinArea = 40
MaxArea = 55
end
Room
Floor = Flat5_5
Ceiling = f_sky1
Wall = ROCKRED1
Wall = ROCKRED2
Wall = ROCKRED3
Height = 256
Light = 255
MinArea = 420
MaxArea = 900
end
room
Floor = FLAT1_1
Ceiling = CEIL3_5
WALL = GRAY1
Height = 180
Light = 160
MinArea = 120
MaxArea = 220
end
room
Floor = FLAT5_1
Ceiling = CEIL5_2
WALL = WOOD1
Height = 128
Light = 180
MinArea = 30
MaxArea = 45
end
room
Floor = FLOOR7_1
Ceiling = F_SKY1
WALL = STARTAN1
WALL = STARTAN2
WALL = STARTAN2
WALL = STARTAN3
Height = 200
Light = 255
MinArea = 120
MaxArea = 330
end
room
Floor = FLOOR0_3
Ceiling = FLOOR0_6
WALL = ICKWALL1
WALL = ICKWALL2
WALL = ICKWALL3
WALL = ICKWALL4
WALL = ICKWALL5
WALL = ICKWALL6
WALL = ICKWALL7
Height = 128
Light = 255
MinArea = 30
MaxArea = 50
end
room
Floor = FLAT23
Ceiling = FLAT22
WALL = COMPTILE
WALL = COMPTALL
WALL = COMPBLUE
WALL = COMPBLUE
Height = 128
Light = 180
MinArea = 70
MaxArea = 120
end
room
Floor = CEIL5_1
Ceiling = CEIL3_5
WALL = COMPUTE1
Height = 128
Light = 128
MinArea = 30
MaxArea = 45
end
room
Floor = CEIL3_5
Ceiling = CEIL5_1
WALL = MARBLE1
Height = 100
Light = 255
MinArea = 100
MaxArea = 150
end
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